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Have to agree with you on all counts. I forgot about parsing, I generally don't have to do that. The final project my group attempted was a simple game/simulato
by nicolashahn 9y ago
Have to agree with you on all counts. I forgot about parsing, I generally don't have to do that. The final project my group attempted was a simple game/simulator in Haskell and it was by all counts a pain to work around the statelessness. When we were trying to create an interface for the game we also noticed the lack of good GUI libraries.
- jfoutz 9y agoI'd extend parsing to any part of a compiler. Or a whole compiler. It's really nice for managing that complexity.