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It would be interesting to see if you could improve on the results supposedly disproving having an 'objective'. I haven't sat through the full 40 minutes of the
by gwern 9y ago
It would be interesting to see if you could improve on the results supposedly disproving having an 'objective'. I haven't sat through the full 40 minutes of the video and I don't see any writeups on the Picbreeder website (which appears to have not had any news updates since 2011), so I am guessing that what he did was using a CNN image classifier and do greedy maximization over the various options on each step; it will surprise no one in RL that this does not work as it is not a convex problem. But a RL CNN trained to instead predict human choices (imitation learning) or do RL learning with rewards just from the final step (perhaps Christiano's preference learning setup?) might do much better.
After all, all the comments about the folly of greed apply just as well to choosing moves in Go, but you don't need to abandon 'the myth of winning' to win Go. It's simply about having an excellent heuristic for promising directions and keeping options open.
- Nomentatus 9y agoI my case, my greatest flaw in playing GO was losing sight of the objective - i.e. gaining more space everywhere. Instead I would zoom in too tightly on wherever the last few moves had happened; win battles and lose the war. I suspect that's very common in newbie GO players. But I still like the article, creativity is a different task with different pitfalls.
- gwern 9y agoInterestingly, the main description of AlphaGo v2/Master's play by the Go players & experts on /r/baduk & commentaries elsewhere is exactly that: compared to the human Go players, it is very willing to disengage from a local fight to make a move elsewhere globally, often ending josekis early just to get in the first move elsewhere.