3 ms·
Coming from 'old school' texturing pipeline with hand assembled specular, normal etc. maps to get something akin to realism by just painting with the selected m
by fsloth 9y ago
Coming from 'old school' texturing pipeline with hand assembled specular, normal etc. maps to get something akin to realism by just painting with the selected material and having the program automatically fill in the various channels feels amazing. I was not really pushing the program but the workflow enabled by it. If substance works as well that's cool to know.