3 ms·
The cycles render is a pseudo-random path tracer, so the less samples are taken the higher the random noise. Increasing the samples and some other tweaking redu
by dom0 9y ago
The cycles render is a pseudo-random path tracer, so the less samples are taken the higher the random noise. Increasing the samples and some other tweaking reduces the noise significantly, but also takes much more time. Denoising the rendered image can produce better visual IQ for less render time.
See https://docs.blender.org/manual/de/dev/render/cycles/optimizations/reducing_noise.html https://docs.blender.org/manual/de/dev/render/cycles/optimiz...
- HNSucksAss 9y agoThanks for that info. Do other renderers use non-pseudo-random methods that don't produce noise? I don't recall ever seeing noise brought as an issue in a 3-D renderer.