4 ms·
...and in games, you actually want smoke and mirrors: http://www.techradar.com/news/gaming/shouldn-t-our-enemies-be-smarter-by-now-gaming-ai-s-tricky-problem-o
by endymi0n 9y ago
...and in games, you actually want smoke and mirrors:
http://www.techradar.com/news/gaming/shouldn-t-our-enemies-be-smarter-by-now-gaming-ai-s-tricky-problem-of-smoke-and-mirrors-1245180 http://www.techradar.com/news/gaming/shouldn-t-our-enemies-b...
If you really had hard and strong AI, a lot of games certainly wouldn't be as much fun to play anymore for casual players (spare some games you want to be frustrating). You want the protagonist to eventually conquer the enemies and win.
- netzone 9y agoYup. Imagine a boss in a game decides it's not in his best interest to be predictable, or take matters in his own hands and attack the players when they aren't ready. Or any number of things that sounds cool on paper, but would be exceedingly frustrating when actually playing the game.
- bluesilver07 9y agoThis might be true for FPS and other genres where reflex and speed are the most important factors. However most competitive strategy games will definitely benefit from strong intelligent AIs. For example in Age of Empires, the problem isn't that the AI is too strong (they're not - with enough practice anyone can beat the hardest AI). The problem is that they don't play like a human would, and are exploitable with certain strategies which even a beginner player wouldn't fall for.