3 ms·
You'd be surprised at how devious some of the tricks are. I'll give you an example from Startopia: visitors want particular services. These have queues. If the
by moomin 9y ago
You'd be surprised at how devious some of the tricks are. I'll give you an example from Startopia: visitors want particular services. These have queues. If the queue is too long, the visitor looks for a shorter line. Except... this led to them aimlessly wandering in circles. Oops.
So, instead, when they decide they want a service, they reserve their place there and then and then just walk to their spot. A completely hidden variable, cheap to compute, and the AI now behaves "sensibly".
In general, the AI of the average opponent in a computer game is way less complex than that of a housefly. Primitive communication and responses to external stimuli is about all there is.