3 ms·
Your (2) opens a networked game to malicious clients manipulating the AI inputs. I'd suggest digging through old EVE:online devblogs and presentations. They de
by zdkl 9y ago
Your (2) opens a networked game to malicious clients manipulating the AI inputs.
I'd suggest digging through old EVE:online devblogs and presentations. They describe server architecture and design points, as well as the process of tuning those with each other and actual community use.
https://community.eveonline.com/news/dev-blogs/ https://community.eveonline.com/news/dev-blogs/
https://www.youtube.com/channel/UCwF3VyalTHzL0L-GDlwtbRw https://www.youtube.com/channel/UCwF3VyalTHzL0L-GDlwtbRw
- zapu 9y agoRegarding (2), there are some MMORPGs that went with this approach, producing hilarious results, obviously - talk about cheat programs allowing players to teleport monsters around etc.