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It's not about "realism" or even style, it's more about preserving detail in extreme contrast. All pixels brighter than a certain threshold become white and sin
by nothis 9y ago
It's not about "realism" or even style, it's more about preserving detail in extreme contrast. All pixels brighter than a certain threshold become white and since there's nothing whiter than white, they're all the same with information lost. This is basically HDR (no idea why the "Filmic Color Management" phrase is necessary), as it has been common, even in real-time rendering and digital photography for years. I suppose they implemented it in a smarter way? The basic idea is to expose at different levels and combine the parts that preserve the most detail.
- jacobush 9y agoI think it's called Filmic Color Management because of this: "... imitate an effect that's unique to film: as exposure increases, colors will become more and more desaturated." https://www.blenderguru.com/tutorials/secret-ingredient-photorealism https://www.blenderguru.com/tutorials/secret-ingredient-phot... Whereas in many HDR algorithms, there is no such thing going on.
- swerner 9y agoFor rendered images, you don't need to expose different levels, as a single render done in 32 bit floating point usually contains enough information to cover the visible dynamic range (and beyond). The improvement in Blender 2.79 is that it includes new transformations from the render color space to the display space. "Filmic" is just a name that has been in use lately to emphasise when such transformations mimic the behaviour of film, as opposed to for example tone mapping operators that mimic the behaviour of the human eye.