4 ms·
Except for musicians, who need a latency-free audio path that won't degrade depending on distance or saturation of the wireless spectrum. Given the amount of mu
by odbol_ 9y ago
Except for musicians, who need a latency-free audio path that won't degrade depending on distance or saturation of the wireless spectrum. Given the amount of music apps in Apple's ecosystem, I'm pretty surprised they removed the one jack that made their device compatible with literally every musical instrument and mixing board out there. They're gutting a huge market.
- selectodude 9y agoJesus. The adapter is like $7. Just leave it attached to your musical instruments and mixing boards.
- dfcowell 9y ago...and charge it how? If it's in active use recording there's a decent chance it would be nice to charge and record at the same time.
- odbol_ 9y agoDitto. It's imperative to be able to charge while you're playing, since music apps along with the screen being on all the time really eats the battery quickly.
- ksk 9y agoThe iPhone was never a good choice to produce professional music anyway. An OS running garbage collected apps, running on a hardware platform that suffers from thermal throttling is a bad combination to begin with. >They're gutting a huge market. How big is this market of people using iphones to produce music?
- odbol_ 9y agoHave you ever even used a music app on an iPhone? They do not suffer from performance issues, even with several running at the same time. And Objective-C is not even garbage collected; it's reference counted, so I have no idea what point you're trying to make. Having attended and played hundreds of rock shows throughout the world, I've seen many musicians use iPads as synthesizers, loopers, effects pedals, and DAW recording studios. I and all of my professional musician friends use it in performances for both audio and visuals. The audio latency and MIDI support of iOS is legendary among musicians, and is why they dominate the musical app market compared to Android with its unusable 20-300ms audio latency.