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> Using a rather Windows-like, icon-based interface (impressive in the mid-80s), you moved a cursor around the screen to select from database categories like Ge
by DerekL 9y ago
> Using a rather Windows-like, icon-based interface (impressive in the mid-80s), you moved a cursor around the screen to select from database categories like Geographical, History, Medical, Military, PsiLink, and SciTech.
From the screen shots, it looks like the game uses the normal Amiga graphical interface. I wonder if the author even knows what an Amiga was, or maybe he knows about games on the Amiga, but he doesn't realize that applications on the Amiga used a GUI.
- jhbadger 9y agoIt looked exactly the same on the Apple ][. And I'm not talking about the Mac-like IIgs -- I'm talking about the actual 8-bit Apples. It was impressive to see GUIs on machines like that. As for the game, I liked the story, but there really wasn't any gameplay as such -- you merely uncovered more of the story by clicking around. In a way, it reminded me of Pavic's "Dictionary of the Khazars" in that it was a non-linear narrative told in pieces that the reader had to put together into a coherent narrative.