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The unity thing is sort of what I was trying to describe. Game maker is much the same, where GML functions much in the same way as C++ with a custom framework c
by viridian 9y ago
The unity thing is sort of what I was trying to describe. Game maker is much the same, where GML functions much in the same way as C++ with a custom framework centered around entity and collision management, but most newbies won't use that, instead they use the very user friendly action and response controls. I know unity had something similar in playmaker. I guess my point was just that those user friendly build options will often end up as design capability caps people run into eventually.
- ngokevin 9y agoThat's fair. I mentioned Unity not much about Unity's UI, but about the core pattern. I was mostly honing in on the restrictive part since A-Frame was designed to have no restrictions and permissionless extensibility. Advanced users use A-Frame's underlying framework to build advanced applications mostly in JavaScript land. But as is nature, there will be more novice users than advanced.