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Show HN: Erth.io – a multiplayer platform brawler
- rococode 9y agoBeen working on this for a couple months; would really appreciate any feedback! I'm trying to get some advertising going soon so I'd love to be able to get in some last minute improvements.
- m0dE 9y agogood job man. i would like it if i could face directions using mouse. sword swing is too slow ps. i made braains.io and krew.io
- rococode 9y agoWoah, those are some pretty nice io games :D Thanks for the feedback on the mouse stuff - I will definitely play around with controls more since it's been brought up to me several times before as a point that could be improved.
- fosco 9y agopretty neat, having ability to 'block' would be pretty cool. some terrible one line advice: total damage counter total kill counter total death counter spin knight seems too strong/fast grenader seems too weak aura master does not have ability to attack on command (always auto attack) - my fav one of course :-) game play is fast - this is great having one or two more 'open' fields of flat or single brick pvp areas might be fun. a lot of xp is lost upon death - I understand the point but maybe a little less would make you feel like you could still come back at the person who killed you would be nice without having to creep for 5 minutes :-) quite addicting :-) I like the simplicity.
- rococode 9y agoThanks for all the feedback :D I like the idea of an open field very much, probably will add it quite soon. I will consider increasing the amount of exp you respawn with (but it can't be too much or you end up with people dominating non-stop) some nerfs/tweaks have happened since your comment but I'm always open to more input on that :)