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Basically every day that I interact with users has this exchange: "Click the hamburger icon to open the menu." "Excuse me?" "The three parallel lines; I agre
by dleslie 9y ago
Basically every day that I interact with users has this exchange:
"Click the hamburger icon to open the menu."
"Excuse me?"
"The three parallel lines; I agree, it makes zero sense, but now you know."
- daveguy 9y agoMaybe if you just say, "Click the menu icon in the corner."
- dleslie 9y ago"What menu icon?" I've tried; three parallel lines in a flat UI do not indicate "menu" to a great many users; including myself, at one point in time.
- daveguy 9y agoWell, going forward I think it will be more commonly referred to as a menu icon rather than a hamburger icon. It's almost pervasive on phones now. Do you think the stacked dots are better than stacked lines? A mini-menu icon? It's helpful to have some small icon for the menu on mobile devices so it doesn't take up as much screen space. What is a better alternative?
- dleslie 9y agoPersonally, I turn off icons in apps that allow me to, and stick with words. Mobile is sort of a user experience hell for me; touch screens just don't seem to work reliably.
- ddingus 9y ago"See those three horizontal lines?" "Yeah" "People are calling those a hamburger" "Cool. I see it, buns and a patty. What next?" "It's signage for the thing you do to get a menu of options and settings. Now click the hamburger...." That's how I have always done it. Bring things up with context so they are always getting a little bit of UX culture along the way. Frankly, I hate flat design. The visual hints are a very good thing, and I have found explaining them once multiplies through all future interactions. This crap requires a lot more fundamental explanation a lot more of the time. As far as I'm concerned, flat is a regression. Maybe it's more efficient, but just in machine terms. It's not in human terms.