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A few friends of mine are VR developers, so I've tried every sort of headset and game under the sun. Short of CAD/CAM and video games, I can't see a reason for
by tapoxi 9y ago
A few friends of mine are VR developers, so I've tried every sort of headset and game under the sun. Short of CAD/CAM and video games, I can't see a reason for VR in its current form. And though I love video games, the space requirements, isolation, and setup involved for the Vive lead me to prefer non-VR experiences.
Having tried a Hololens though, I'm certain that AR can improve in a direction where it would replace my laptop. I wouldn't like to use it for games, though.
- Judgmentality 9y agoSo I haven't tried AR yet, but I do know it has a laws-of-physics limitation - it's impossible to draw black on the screen. Basically, you can only make things brighter than the background, not darker - so if you're already in a bright world, good luck seeing anything. Subtitles become impossible unless you're in a black/dark room because you can't draw black borders on the text, and just outlining things in general (so you can see them) is essentially impossible. http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-ar-anytime-soon/ http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...
- guycook 9y ago> laws-of-physics limitation This is only true if you limit your AR HMD design to beamsplitter + projector. There are existing prototypes [1] which demonstrate quite accurate lcd based occlusion for darkening the environment on a per-hmd-pixel basis. [1] http://dl.acm.org/citation.cfm?id=3041178 http://dl.acm.org/citation.cfm?id=3041178