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I think the trick is to release them as soon as they are almost done, think 95% because for me the last 5% was always the hardest and that's what caused the lon
by superasn 9y ago
I think the trick is to release them as soon as they are almost done, think 95% because for me the last 5% was always the hardest and that's what caused the longest delays.. Trying to sort out all the bugs and making it perfect.
Once some money or feedback starts rolling in it makes it incredibly motivating (or sometimes demotivating but that's good too) to keep working on it.