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Emulated devices won't work I'm afraid. I've just checked, and the SDK checks against a list of device fingerprints: i.e. return Build.fingerprint.contains(sail
by JulesRosser 9y ago
Emulated devices won't work I'm afraid. I've just checked, and the SDK checks against a list of device fingerprints: i.e. return Build.fingerprint.contains(sailfish || marlin || walleye...)
However, this check is made from the HelloArActivity and could be bypassed. It may still fail, but I'd be happy to build an APK with the supported devices check commented out if you'd like.
As a side note, I've been playing with the sample SDK, but it's a slow process due to the lack of documentation. Does anyone know of any communities for sharing info on ArCore?
Thanks in advance
- nkkollaw 9y ago> the SDK checks against a list of device fingerprints: i.e. return Build.fingerprint.contains(sailfish || marlin || walleye...) Yes, that's what I thought, I guess they just do it to ease debugging since my phone is just or almost as capable as the Galaxy S8. So, `HelloArActivity` could be patched so that everything worked on other devices? > It may still fail, but I'd be happy to build an APK with the supported devices check commented out if you'd like. Is that the only file? So one can just download the SDK and comment that out? > As a side note, I've been playing with the sample SDK, but it's a slow process due to the lack of documentation. Does anyone know of any communities for sharing info on ArCore? Well, there's this: https://www.reddit.com/r/Arcore/ https://www.reddit.com/r/Arcore/, but it's new and I doubt is that active. Perhaps you could fork Google's project on GitHub and edit the—almost non-existing—instructions in the README?
- JulesRosser 9y agoI'm afraid that it's a bit more complex than I first thought. Someone else has already done this though, take a look: https://github.com/tomthecarrot/arcore-for-all https://github.com/tomthecarrot/arcore-for-all
- nkkollaw 9y agoVery nice. I'll give this a try.