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I agree with this. I was lead designer in a team developing a multi-format game about 3 years ago. We switched to using agile and it really hit relationships an
by ukdm 16y ago
I agree with this. I was lead designer in a team developing a multi-format game about 3 years ago. We switched to using agile and it really hit relationships and the way we worked in the team.
Rather than the lead programmer, artist, designer, and producer having a good picture of the development process, the project manager was the only one who had a view on where we were in the project. He was not from the games industry which made it even more difficult.
We were only using a subset of agile, but it seemed to break up the team rather than get them working together.
I'm not saying this is the fault of the agile method, or that agile is wrong for games development, but in my experience it was enough never to want to use it again.
- mattmcknight 16y agoWhat did you switch from? Which agile method did you use?
- ukdm 16y agoWe switched from a system that had just worked organically over several previous projects. Weekly meetings among the leads with the producer and project manager. Each lead would work out the tasks, time limits, and take into consideration other departments deliverables. Inter-departmental communication was also handled by the leads, there was no pairing off, or groups of different disciplines working together, although this did happen when necessary throughout a project. As for what Agile method we used, I have no idea what specifically the method was called. We were told our team was going to experiment with Agile but keep it very simple. Teams of 2 or 3 were formed for specific tasks from different departments. Weekly time slots allocated, and reviews done at the beginning of the following week.
- AmberShah 16y ago"We were only using a subset of agile, but it seemed to break up the team rather than get them working together." I'm just guessing that this was not a team led initiative. It really must be to be successful.