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So it was an unrefined (and unmonetized) version of the mindless grinding(1) required in Farmville and the like? (1) As opposed to RPG-style grinding.
by ballenf 9y ago
So it was an unrefined (and unmonetized) version of the mindless grinding(1) required in Farmville and the like?
(1) As opposed to RPG-style grinding.
- lobster_johnson 9y agoAs an avid adventure gamer back then, not really. Way too slow to qualify as "grinding". Adventure games back then had a low number of useless items that had no impact on the plot; it was more about figuring out, when you found a new item, how it might solve some earlier problem. The best games were clever about how items could be combined, and only in rather few cases were the combinations unintuitive (and it was typically for comedic effect, especially in LucasArts games).
- tedunangst 9y agoGrinding implies a certain amount of automation. Just invest time, get results. Puzzle games are frequently much more like step functions. Ex: You have a mirror to look around the corner, but it's too big to glue to a stick. So obviously you need to break it. There's 100 ways one could do that, but in the game it requires identifying the one pixel that represent a brick you can pick up and smash the mirror with. You can fool around and click on everything, but you also need to be really freaking meticulous or you'll miss a pixel.