3 ms·
I grew up on King's Quest and its ilk which were similarly "hardened" against blind clicking that became common in later games of the genre. I don't think I'd h
by ballenf 9y ago
I grew up on King's Quest and its ilk which were similarly "hardened" against blind clicking that became common in later games of the genre. I don't think I'd have the patience to solve KQ1 from scratch today.
Anyway, I too have a fond memory of text parsers in games, graphical or not.
Sierra's maybe weren't the best with some maddening quirks where certain word orders wouldn't work and the responses were nonsense. Sentences that had direct and indirect objects were frequently problematic: "give the mouse the cheese" would result in "you aren't carrying the mouse". I should probably blame my pre-teen english for the frustration however. Infocom games were smarter, as I recall.
KQ1's puzzle requiring writing the alphabet forwards and backwards and encoding the name "rumplestiltskin"... have to admit I never figured that out on my own. They dumbed down that in the VGA (and all later) releases accepting the name simply spelled backwards.