3 ms·
Curious if you deal with a lot of float32 math (the usual sin cos log tanh) and if so what do you use.
by srean 9y ago
Curious if you deal with a lot of float32 math (the usual sin cos log tanh) and if so what do you use.
- Coincoin 9y agoFor the heavy lifting such as scene transformations and animations we delegate in batches to a SIMD optimized native lib. For the rest, we use System.Math. They are not used enough to be a significant bottleneck.