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Yeah the specifics I can hand wave about but would like more nice details. You get a "native" window surface from Mesa from DRM (the GBM API is one choice here
by planteen 9y ago
Yeah the specifics I can hand wave about but would like more nice details. You get a "native" window surface from Mesa from DRM (the GBM API is one choice here I believe). You pass these returns to EGL for your display, native window, and surface. You then bind the OGLES2 API and you're of to the races.
- shmerl 9y ago> you pass these returns to EGL for your display, native window, and surface. EGL if you use OpenGL, and WSI if Vulkan, if I understand correctly.