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Amazon EC2 Elastic GPUs for Windows
- greenpizza13 9y agoIs this going to enable me to build my own little remote gaming server with steam? I remember seeing someone attempt to do this with Linux GPUs a while back with EC2. I get the feeling things might be easier with on a Windows EC2 instance.
- balls187 9y agoThe Linux attempt was pretty successful. https://lg.io/2015/07/05/revised-and-much-faster-run-your-own-highend-cloud-gaming-service-on-ec2.html https://lg.io/2015/07/05/revised-and-much-faster-run-your-ow...
- CryoLogic 9y agoYes. Very much so. I think there is potential to spin up remote gaming services (SaaS style) as well. Me and a friend spent several weeks attempting it on the G2 Linux instances with lots of progress. We used a software called citrix xenapp for provisioning. We where running AAA games 60 fps highest with little latency issues.
- deleted 9y ago[deleted]
- positr0n 9y agoPeople have been doing this for a while[1], so it's not required. It will just give you more flexibility in the other specs for your box. [1]: https://lg.io/2015/07/05/revised-and-much-faster-run-your-own-highend-cloud-gaming-service-on-ec2.html https://lg.io/2015/07/05/revised-and-much-faster-run-your-ow...
- dragonfax 9y agoCloud gaming is popular, but I don't think that this suits cloud gaming. When gaming over the cloud, your machine needs a high end GPU 100% of the time the instance is running, and your users play for many hours. The startup time for a GPU-dedicated instance isn't large in comparison.
- rafinha 9y agoIsn't there latency problems if you render your game on the cloud? I mean, you need to move the frame from Amazon GPU to your GPU I suppose.
- anonova 9y agoI'm currently a beta tester for Nvidia's GeForce Now[1], and it essentially gives you a Windows 2012 R2 VM with Steam installed to play games: Xeon E5-2697 v4 @ 2.30GHz (8 vCPUs allocated), NVIDIA Tesla P40 (24 GB allocated), 16 GB RAM, and 320 GB HDD. Latency is quite decent where I am, about 18 ms to the nearest data center. This is okay for casual, single player games, but it's still too much lag for competitive gaming (CS:GO, PUBG, etc.). A similar service is LiquidSky[2], which interestingly has a free tier. [1]: https://www.nvidia.com/en-us/geforce/products/geforce-now/mac-pc/ https://www.nvidia.com/en-us/geforce/products/geforce-now/ma... [2]: https://liquidsky.com/ https://liquidsky.com/
- mistagiggles 9y agoAnother alternative is parsec: https://parsec.tv/ https://parsec.tv/ Comes with an amazon AMI to quickly get started on AWS. The team behind it strive for low-latency, and has support for controllers + multiple clients connecting to a single host to allow "local multiplayer" online
- twoquestions 9y agoI don't know how well this would work for a twitch game like Overwatch or Call of Duty, but I could see it working very well with games where timing isn't a factor, like X-COM or Civilization. Has anyone played a twitch game over a service like this that can comment on how well this works?
- valarauca1 9y agoWait so data I push to my GraphicsBuffer/GPUMemory... I get charged for that right? As network data?
- kondro 9y agoProbably not. Intra-AZ traffic in AWS has always been free and intra-region has always been pretty cheap.
- xamlhacker 9y agoDirectX, Cuda and OpenCL are not supported. Only OpenGL 3.3 supported. Makes this very limited for now.
- yakz 9y agoI wonder what the balance of local work in the ICD is to RPC. I wouldn't have thought to proxy OpenGL to an IP network for anything interactive, but their example given is KSP.
- ap46 9y agoCan someone confirm support for OpenGL 4.0 on these?