4 ms·
I think we probably disagree about what good design is. I think that precisely > static, vastly simpler is the right way to go. This is mere consistency on m
by ashark 9y ago
I think we probably disagree about what good design is. I think that precisely
> static, vastly simpler
is the right way to go.
This is mere consistency on my part. I hated (most) Flash sites back in the day, and wasteful giant images, et c. I hate (most) JS/CSS cycle-burner sites and giant wasteful images today. Consistency is good. Shit not moving around on my screen is good. Controls working the usual way is good. Consistency, predictability, and clarity are good UX.
The basic 2-or-3-column layout with a thin header was fine, with maybe some tweaks for smaller screens these days. Early-period web's allergy to non-content large media files was good. Design mostly gets in the way, while making everything more expensive. I think its function was described perfectly by someone the last time we had a design thread: it's peacock feathers. Keeping up with design trends is harmful to function, but signals wealth (=stability, reliability, social proof of value) precisely because it's so costly and pointless. This doesn't mean it improves my experience on the Web.
- WalterSear 9y ago>> static, vastly simpler >is the right way to go. Right, and this is the problem. Digital information is frequently neither. Denying this and shoehorning it into techniques that work for simpler, more static information is hiding the message for the medium. It's bad design. >The basic 2-or-3-column layout with a thin header was fine, with maybe some tweaks for smaller screens these days. Early-period web's allergy to non-content large media files was good. Design mostly gets in the way, while making everything more expensive. This wasn't because print designers were in charge. It's because the design industry, for the most part, is allergic to innovation and was ignoring the web. The web designers weren't designers - they very junior developers with none of the pretensions or preconceptions that come with formal training as well as all the problems that come with that, and a really primitive medium. It's rather telling that returning to those pre-css days would improve things, is it not?