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WebGL may be good enough if you are producing low-res visualizations/interfaces and using the rest of the CPU/GPU to crunch the simulation. Epic got the Unreal
by dpiers 9y ago
WebGL may be good enough if you are producing low-res visualizations/interfaces and using the rest of the CPU/GPU to crunch the simulation.
Epic got the Unreal Engine running in-browser with WebGL and asm.js. The stuff Uber is doing isn't anywhere near as graphically intensive as that.
disclaimer: I work at Uber, but not on this project. Also, I used to work on game engines, which have a lot in common with these types of simulators.