4 ms·
interesting viewpoint, however, did you think about the experiment I presented? without an answer, sample rate and cabling cannot be considered equivalent distr
by arrrvalue 9y ago
interesting viewpoint, however, did you think about the experiment I presented? without an answer, sample rate and cabling cannot be considered equivalent distractions on the road to high fidelity.
- function_seven 9y agoYou’re talking about something orthogonal to the question at hand. It’s like complaining that the 4K TV sucks at VR. Of course it does. It’s not meant to provide VR. Same thing with sampling and bit-depth. Those address digital encoding of analog signals. They have nothing to say about speaker design, number of audio channels, room acoustics, or the myriad other factors that go into replicating a live stage performance.
- arrrvalue 9y agoIt's not obvious that 2 channels of recorded audio aren't sufficient to recreate a convincing stereo image; suggesting that I'm seeking the equivalent of VR is specious. And you haven't answered my question about the array of 20kHz tone generators. In fact, NOBODY has, and yet the question has been down-voted! How is that even possible? Posing a novel experiment which might invalidate the populist view considered harmful? TFA's author is not active in the field of advancing man's ability to recreate live music more convincingly, AFAIK; he writes codecs. He believes people shouldn't purchase 192kHz downloads. He's certainly right that most consumers won't be able to tell the difference with their current equipment. But he makes no mention of the interaural time difference in human auditory perception, so he's already not telling the whole story. There is more to learn here, folks, and down-voting a question is an embarrassing failure of these forums. Why aren't posts in support of music piracy down-voted (read above)?
- function_seven 9y agoRegarding your question about the wall of tone generators: I imagine a pair of microphones inserted into the ear canals of a dummy head should be able to capture what a real person sitting there would. Once the signals are captured, and assuming perfect frequency response of the microphones and noiseless transfer of the signals to an ADC, 44.1kHz would absolutely be enough to perfectly encode the 20Hz frequencies. I put emphasis on the frequency response of the microphones. They’d have to match the frequency response of the human ear. Meaning they would not capture ultrasonics, just like our ears don’t. I am less sure of the math behind bit-depth and how it relates to our own dynamic range. I also agree that if you intend to transform the recording, mix it with others, etc, then go ahead and encode at higher bitrates and even with a higher frequency (both mic and ADC sampling). But the final product, being sold for direct listening, need not be sampled at a rate that’s beyond our hearing. No more than a video recording should be able to encode colors in the ultraviolet spectrum (A better analogy than my previous one)
- romwell 9y ago>TFA's author is not active in the field of advancing man's ability to recreate live music more convincingly, AFAIK; he writes codecs As your other questions have been addressed by others, I simply would like to point out that this seems to be quite an arrogant stance to have. The development of codecs has a lot to do with understanding of how the humans perceive sound, and how to effectively encode and reproduce sounds - which is useful even if you personally never listen to anything but analog recordings on analog systems. However, we do live in a digital world, and one where codecs are a necessity. Codecs made recording, sharing, and distributing digital media at all possible - and now, they are making it possible to create better recordings by any metric you choose. Consider this: bandwidth and space-saving that codecs give you allows you to record more data with the same equipment at the highest settings. That's why I don't have to think if I'll run out of memory I want to record 4-channel surround sound on my Zoom H2N (something that definitely goes towards a more faithful reproduction of being there than, say, bumping the frequency to 192kHz, which, incidentally, is the point of the article). Unless you are there to record every live show, we'll have to rely on other people doing that - and guess what, they'll use codecs! How do I know that - that's because I do, they do, and the absolute majority of live show recordings that I've seen were not available in lossless formats. For that matter, good codecs contribute directly to the quality of the sound you'll hear. Therefore, advancing the codecs does advance man's ability to recreate live music more convincingly. So please, pause before dismissing other people's work. >But he makes no mention of the interaural time difference in human auditory perception He also doesn't mention how long it would take from Earth to Mars on a rocket, or the airspeed velocity of an unladen swallow. If you want to make a claim that this is somehow relevant to the question, you need to argue why, with sources - or simply ask the author, who might just answer. >There is more to learn here, folks, and down-voting a question is an embarrassing failure of these forums. Why aren't posts in support of music piracy down-voted (read above)? Not all questions are created equal. Your last question is an example of one that rightly deserves to be downvoted, as it contributes nothing to the discussion (of whether 192Khz really does anything for us), appeals to emotion, and derails the conversation off the topic. Please don't do that.
- arrrvalue 9y ago> Therefore, advancing the codecs does advance man's ability to recreate live music more convincingly. Only where bandwidth and storage are constrained. If we're trying to push the state of the art, it's not going to be with a Zoom H2N. The best music reproduction systems use lossless compression. Psychoacoustic compression does NOT get us closer to the original performance. I'm stating this as someone who gets 5 out of 5 correct, every time, on the NPR test: http://www.npr.org/sections/therecord/2015/06/02/411473508/how-well-can-you-hear-audio-quality http://www.npr.org/sections/therecord/2015/06/02/411473508/h... (I'm ignoring the Suzanne Vega vocal-only track due to both its absence of musical complexity and use as test content during the development of the MP3 algorithm.) While I appreciate xiphmont's codec work, I am dismissive of his open attempt to steer research and commerce in this area. Why is his article posted as "neil-young.html"? Is that really fair? > If you want to make a claim that this is somehow relevant to the question, you need to argue why, with sources - or simply ask the author, who might just answer. Please see chaboud's excellent post above, referencing the work of Georg von Bekesy. > Your last question is an example of one that rightly deserves to be downvoted You're referring to my array-of-20kHz-tone-generators experiment? Sorry I don't know the answer, but I haven't done the experiment myself; I was hoping someone here had! Where's the appeal to emotion, though? If the experiment shows a higher sample rate is necessary (that's the whole point of the experiment) it's germane.
- boomlinde 9y agoDid you think about your experiment? What's your own conclusion, and what other conclusions would you expect others to make? "Just think about it" is not a very convincing argument. The microphones would probably be the bottleneck in reproducing the sound. If your microphone setup doesn't perfectly model the ears of the listener (with respect to how the headphones are worn and their frequency response), you're not going to be able to plausibly reproduce the whole sound field using a stereo recording. That has little to do with sample rate, though.