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Who knows what the marketing blender will do to these terms but this is what they've traditionally been: VR - Virtual Reality. Your field of view is completely
by bane 9y ago
Who knows what the marketing blender will do to these terms but this is what they've traditionally been:
VR - Virtual Reality. Your field of view is completely blocked by a display that shows you something completely artificial. Pro: Complete visual virtual immersion. Cons: No idea what's going on outside.
AR - Augmented Reality. You look through glasses that have a transparent display of some kind. Virtual objects are placed into the real environment right in your field of view. Pro: No latency view of the real world. Con: Aligning objects and keeping latency low enough to blend well is hard!
HUD - Heads Up Display. You look through glasses that have a transparent display of some kind. Virtual objects are placed onto the display, but not into the real environment right in your field of view. Pro: Can display various pieces of data where you are looking anyway. Con: Not meant to align or register with anything you are looking at.
MR - Mixed Reality. Your field of view is completely blocked by a display. Cameras capture the real environment and present them on the display where virtual objects are mixed into the capture. Pro: Mixing the environment and keeping things synced is easier than AR. Con: The display will be just a hair behind what you would normally see so it can feel a bit off.
- dwighttk 9y agothat MR sounds about right, but I didn't see any of that in the video. Could have missed it though... seems like there were lots of sub second cuts in the editing...