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Uhhh... what made PD important was that it was, precisely, the extreme of non-cooperation; a situation where cooperation was logically possible, but not rationa
by Nomentatus 9y ago
Uhhh... what made PD important was that it was, precisely, the extreme of non-cooperation; a situation where cooperation was logically possible, but not rational. EVERY other game where cooperation is at least possible is better at promoting cooperation, not just one. If peeps have thought iterated PDs are the acme of cooperation, that's pretty crazy, too.