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Because tracking is done via camera (instead of more cumbersome room sensors like Oculus/Vive), those cameras can also be used to display surroundings and augme
by djsumdog 9y ago
Because tracking is done via camera (instead of more cumbersome room sensors like Oculus/Vive), those cameras can also be used to display surroundings and augment them, like a lower quality hololense.
So there is support for augmented reality, but it looks like most if the demos currently being made are for VR.
- moron4hire 9y agoIf they can, it's not a feature that has yet been released. There is no data about the outside world coming in to the headset.
- yodon 9y agoPeople in this set of threads keep jumping to the conclusion that because there are cameras on the headsets you'll be able to integrate real world visuals to create AR-style exeperiences. It would make a lot of sense, but there is no support in the API for the low cost devices for doing any of these things. The cameras are purely used for tracking purposes at this point and none of the HoloLens-style AR experiences that would seem to make sense are possible with this generation of low cost MR headsets and APIs.
- moron4hire 9y agoWhat's kind of frustrating is that MS did show concept videos of what's called "Spatial Capture" on the HoloLens running on the MR Display, so that you would at least have the gross shape of large objects in your VR space. But that hasn't been the case so far, and it's been difficult to suss out documentation that is specific to the VR headset, rather than just old HoloLens docs.
- haydenlee 9y ago> there is support for augmented reality Unfortunately this isn't the case. It's just pure VR.