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Write a game or an editor with support for macros and see if it isn't faster to first mutate the state and then finally render, rather than doing thousands of a
by clarry 9y ago
Write a game or an editor with support for macros and see if it isn't faster to first mutate the state and then finally render, rather than doing thousands of ad-hoc screen updates, most of which won't be visible in the end anyway.
- innocenat 9y agoAnd then we arrive at dirty marking, etc. Unless you also consider that state manipulation (which I don't think it is).