4 ms·
IMO these franchises have one big advantage: They are in a science fantasy setting that has already introduced the concept of teleportation. So there is already
by m_mueller 9y ago
IMO these franchises have one big advantage: They are in a science fantasy setting that has already introduced the concept of teleportation. So there is already precedent for teleporting around the map, making locomotion unnecessary.
- prawn 9y agoI don't play an FPS to teleport around. I play to run, jump, dodge, etc.
- m_mueller 9y agoDon't call it FPS then. Have you played Portal?
- nitroll 9y agoPortals main mechanic is movement, portals are created to enable new venues of movement. If portals were simply point at somewhere and click to teleport there the game would hardly be portal anymore and probably not fun at all.
- prawn 9y agoYes, I have played Portal and think that there is still enough movement involved to be problematic for VR as it's done now. Sure, you could invent a teleportation-specific genre, but I think it'd be quite the niche. Have Valve/etc gone after the hardcore F1/racing market? I have various friends who follow F1 closely and generally have money to spend. Surely VR works well for seated-racing games.
- guildwriter 9y agoTeleportation is a garnish, not the main dish. Traversal mechanics are a core part of most action related games.