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I too found that I needed to see the keys. But while there are glove startups, and Leap Motion hand tracking can be usable, it's much easier to just see the ke
by mncharity 9y ago
I too found that I needed to see the keys. But while there are glove startups, and Leap Motion hand tracking can be usable, it's much easier to just see the keyboard.
I use camera-passthrough AR on a Vive, with a ducktaped-on camera. The Vive's own camera is too low resolution (it's both fisheye, and bandwidth limited to 6?? x 4?? pixels). Other people have mounted a camera above the keyboard, and inserted only the keyboard image into their otherwise VR environment.
Another option is to get an AR HMD. There's Hololens. And a "like Google Cardboard, but for AR" kickstarter? I've not been following the area.
I've heard, but not tried, that one can make some use of seeing down past your nose on the Rift.
So I've not found keyboard use a problem. But the low angular resolution has been.
I get something like 40 lines of readable text without having to move my head. The Rift/Vive panels are low-resolution per eye, and are PenTile (so it's really even less), and you're only able to use the center third or half. That's not much realestate. But, if you're ok with that, you can do RDP... there are youtube videos. I've heard people who commonly work in small terminal windows can be happy.
The new Windows VR HMDs (available now as developer versions) are said to be higher resolution, with perhaps poorer optics, but I've not tried them yet.
AR HMD's have narrower fields of view, and thus higher angular resolution. So Hololens et al might be an alternative, but I've not tried that.
Depending on your constraints, another option might a projector - projecting on a ceiling, wall, or suspended screen.