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> Everyone is focused on at home gaming, but the real market for VR is in attractions - mainly theme parks. That's a tiny market that doesn't come close to jus
by flukus 9y ago
> Everyone is focused on at home gaming, but the real market for VR is in attractions - mainly theme parks.
That's a tiny market that doesn't come close to justifying the current levels of investment though. When billions of dollars are being injected then you need mass market adoption, either home or business.
- dawnerd 9y agoDon't underestimate how large of a market the amusement industry is. > United States: Nearly 30,000 attractions (theme and amusement parks, attractions, water parks, family entertainment centers, zoos, aquariums, science centers, museums, and resorts) produced a total nationwide economic impact of $219 billion in 2011. (The figures there are a couple years outdated. Last few years have seen record numbers.) http://www.iaapa.org/resources/by-park-type/amusement-parks-and-attractions/industry-statistics http://www.iaapa.org/resources/by-park-type/amusement-parks-... The video game industry is barely half that: https://www.cnbc.com/2017/02/15/digital-games-market-to-see-sales-worth-100-billion-this-year-research.html https://www.cnbc.com/2017/02/15/digital-games-market-to-see-... If investors want to keep blowing money trying to force tech into the home, so be it. Ninja edit: Not trying to say you're wrong by any means though. The amount of money being thrown at putting VR into the home is insane and in my opinion just outright stupid. Way better to spend that same money in an industry that's already accepting of the same tech.