2 ms·
I suspect the loose management style of Valve has this effect. Great ideas, no one to drive them home. Something that works great for keeping your employees hap
by rapsey 9y ago
I suspect the loose management style of Valve has this effect. Great ideas, no one to drive them home. Something that works great for keeping your employees happy, but works only as long as you have a dominating market position.
- rusk 9y agoThere might be another way of looking at this in that perhaps with a distributed management style the costs become more apparent. With a centralised style you can take a "five year plan" style approach and swallow all the upfront costs but where you have a bunch of separate cost centres each with their own P&L it's harder to find one single personality to drive things forward. It might seem that I'm saying that if they had a more centralised style they might have made more progress but I don't think that's the case since when we look around at other more driven companies we aren't seeing too many breakthroughs either. There are two fields where I know for a fact VR has made significant inroads in the last few years they being Gaming and Design Visualisation. The latter being where a VR rig is a worthwhile business expense. The former being my PS 4 where there seems to be plenty of content available, but the €600 price-tag is just a little out of my reach... I'm a well-paid (some would say over-paid) professional and I'm quibbling about the cost of the rig and I just wonder are we at a point where the economics stack up for widespread adoption of the technology? Not just in terms of the gear but the R&D costs for game developers, such as Valve, with a questionable rate of return ..