3 ms·
The article is long-winded, and a bit patronizing(1), but it seems to generally be saying that "VR is going to drop off in popularity in the near future, and ma
by Yen 9y ago
The article is long-winded, and a bit patronizing(1), but it seems to generally be saying that "VR is going to drop off in popularity in the near future, and may never become popular again".
I don't think this will be the case.
A few decades ago, you could experience VR of a similar nature as you can today ... if you happened to have an in with a nearby university research lab, with a setup space with carefully calibrated sensors, hundreds of thousands of dollars of computers, projectors, and other equipment.
Now-a-days, you can experience that VR with about $2,000 worth of computer + headset, and about as much setup difficulty as a home theater system. This is _massively_ more accessible than it was.
It's certainly not perfect. $2,000 is still a lot of money, and 550 grams is a lot of weight to put on your face.
But, even if it's not a smashing consumer success at the moment, the number of developers, artists, and other creatives who have access to the tools of VR development, and the size of the potential audience, are several orders of magnitude larger than they were just a decade ago.
And, really, if the biggest complaints about VR headsets are that they're too heavy, too expensive, and they look dorky, then I'd say VR's already won, one way or another. Technology has had this weird habit of getting smaller and cheaper.
The hype may cool off, but I don't think there's going to be much slowing of developer behavior or consumer behavior in the near future, and new headset models coming out will just slowly ramp up enthusiasm.
(1) but seriously, this author is really really concerned about how un-cool the headset makes you look, as if people staring intently at a movie screen, or play, or classical music concert are that much more photogenic.