4 ms·
There seems to be a trade-off between immersion and casual-ness of the game, and I'm not sure people are that dedicated to immersion to want to trade-it off lon
by wbillingsley 9y ago
There seems to be a trade-off between immersion and casual-ness of the game, and I'm not sure people are that dedicated to immersion to want to trade-it off long-term:
- Wanting to slouch on the couch without it affecting your gameplay
- Wanting to pick up your cup of tea or soda in slow moments in the game
- Wanting to hear & see if other members of the family have got home
- Not wanting to look like an idiot with a thing on your head making strange in-game movements
- Feeling antisocial because as you only have one head-set others in the room can't see what you're doing (making it feel antisocial to go into that world)
We're pretty good at getting "immersed" in things without VR, so I wonder if the immersion gains just aren't worth the social & convenience costs (as well as the real costs) to most people. A little like even if GOT was on at the local IMAX, the vast majority of people would probably still watch it on their smaller screens at home. Maybe even on their tiny phones and iPads...
- danielbln 9y agoOT, but I would LOVE to see GoT in IMAX, especially the current season.
- jamesrcole 9y agoI agree those are issues. It think most of them can be addressed in time.
- DiThi 9y ago> - Wanting to slouch on the couch without it affecting your gameplay You can easily play some games sitting, but still you can't do no exercise. That's a plus: a friend I played frequently with has lost more weight playing than with any other method. (for most people exercising isn't useful for losing weight but it has many benefits for the brain) > - Wanting to pick up your cup of tea or soda in slow moments in the game I've done that. With a bottle or a cup with a straw. The vive camera makes it easy. > - Wanting to hear & see if other members of the family have got home It depends on which headset are you using and how much noise people makes coming home. I usually do hear them. > - Not wanting to look like an idiot with a thing on your head making strange in-game movements > - Feeling antisocial because as you only have one head-set others in the room can't see what you're doing (making it feel antisocial to go into that world) People _can_ see what are you doing with a correctly positioned screen. In any case those problems are temporary and sounds easy to solve. I'm not very social myself but I want to make a SteamVR "intercommunicator" to talk with people IRL without losing immersion (or maybe even making it more immersive).
- cafeoh 9y agoJust from my own experience using oculus+touch: - I already do a lot of sitting VR when tired/feet hurt. You're not gonna play the same game but a lot of the best experiences (cockpit based) are better sitting anyway. - I do that aswell but arguably it's more precarious. I advise investing in a tumbler/thermos :) - I exclusively use open headphones, the ones on the oculus are too and I can hear if someone is even standing in the corridor looking at me from the accoustic change. Closed headphones make me feel very uncomfortable and antisocial anyway. - Heh, I'm playing, don't care about my appearance. - On this point especially I must strongly disagree. Nothing has brought people around my gaming setup more than a VR HMD. And every game I played properly showed the player's view in a separate window and handled audio mirroring perfectly. Some games even allow for different spectator cameras, or smoothed up motions. We lack the deep games we're accustomed to in traditional gaming. For myself and many, one of the best experience has been Doom 3 BFG VR. Tells you how desperately we need a proper "full" game with good mc support. Once those start coming out I expect the whole experience to be vastly different.