3 ms·
the fact that acceleration = instant nausea makes VR pretty much doomed imho unless there is some magic anti-nausea injection being developed that would come in
by make3 9y ago
the fact that acceleration = instant nausea makes VR pretty much doomed imho unless there is some magic anti-nausea injection being developed that would come in the mail with the thing. Not saying that games can't be built that don't give nausea, but severely limiting acceleration (including turning) really constrains the design space. Only being able to teleport or stay in place or at constant speed is really poor
- AgentME 9y agoI think a lot of people (consumers and developers) are still stuck in the idea of games requiring a large space of movement. Some games on the Vive like Out of Ammo, Fantastic Contraption, and Xortex (the arcade game in The Lab) are good examples of new gameplay styles that really benefit from the Vive's roomscale VR and aren't hampered by its limitations.