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I don't really understand why they play up the current state of AR. To me, it seems that AR is a fundamentally harder problem than VR. To do AR right, you need
by slavik81 9y ago
I don't really understand why they play up the current state of AR. To me, it seems that AR is a fundamentally harder problem than VR. To do AR right, you need to solve all the problems of VR, then make the headset transparent, make the entire system portable, and give it the ability to understand the world around the user.
Pokemon GO is a cited example of the success of AR, but literally all the AR does is render your Pokemon over the camera feed, using the gyro to keep it mostly in the same orientation. It does nothing to make it feel like it's actually in the world. It moves as your perspective moves, and its perceived scale changes wildly. That doesn't even deserve to be called AR.
Most players also seem to turn the AR off, too, so it seems weird to attribute success to the concept. It's a gimmick that makes for cool concept videos like the one pictured in the article, but it's not nearly as interesting in reality.
- Raphael 9y agoIt still places the content in geographical locations, requiring you to physically travel. It's a form of augmented reality.
- pls2halp 9y agoI think this is the key. Ingress was a successful AR game, and the geolocation was the only AR, no shoddy camera overlay. I think you can draw a parallel to traditional video games, in that games with a general understanding of maps, and not much small-scale definition(MUDs, Civilisation, even 8-bit platforms with no sub-pixel movement) tended to achieve a greater level of achieved complexity by glossing over small details, in the same way that Ingress/Pokemon Go only placed the locations in a general geographic area.
- ajsalminen 9y agoIf this is enough then Google Maps is the most successful application of AR ever.
- slavik81 9y agoI hadn't thought of that aspect as being AR, but I suppose that's true. It's just very limited. The recent Sword Art Online movie spends quite a bit of time imagining what a world with ubiquitous, sophisticated AR could be like. While obviously unrealistic, that movie felt inspiring.