3 ms·
It would be like if the first TV programs were barely audible but they had images. VR thus far has been a bit of a step back. Devs have for a long time been un
by aaron-lebo 9y ago
It would be like if the first TV programs were barely audible but they had images.
VR thus far has been a bit of a step back. Devs have for a long time been under the impression that tech > gameplay (which is dumb when you think about it), and now a lot of devs are under the impression that doing something in VR excuses games not getting the basics right. The fun part is the studios who are used throwing 100 artists at a job pumping out the highest detail models, but that doesn't work so well, so they're either gonna go back to the basics or keep floundering.
The best games I've played in VR have been ports, and they're just as enjoyable without VR and you aren't hot and sweaty after 5 minutes.
- Taek 9y agoReally have to complain about 'Out of Ammo' on that one. It had a really great gimmick. It's a tower defense where you can become your towers + units and shoot the enemy with superhero speed and accuracy. That part was really fun. It was also one of the worst tower defense games I've ever played. Enemies coming from all sides, rngs that made certain levels unbeatable if you got unlucky with the tower drops, and wide open areas that meant you couldn't really create bottlenecks. For all the potential it had, they really needed someone better at game design. ----- My biggest issue though is that we haven't seen any long form VR games. Everything decent is more or less like an arcade. One room where you do everything, and you run out of unique stuff to do pretty quickly.