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JuiceBox Games (mobile game company who has shut down by now) used Redis as primary data storage for their game HonorBound. Their engineering team wrote about t
by godot 9y ago
JuiceBox Games (mobile game company who has shut down by now) used Redis as primary data storage for their game HonorBound. Their engineering team wrote about this on their blog (unfortunately Web Archive link since the site no longer exists): https://web.archive.org/web/20160229104854/http://blog.juiceboxmobile.com/2014/04/02/running-redis-in-a-production-environment/ https://web.archive.org/web/20160229104854/http://blog.juice... It sounds like they weren't completely happy with the decision from the conclusion at the end.
Some of my personal projects I've also taken to use Redis as primary data storage. Due to the small scale, I haven't had any issue. I find it really nice and easy for small projects because you don't have to spend time on data schemas like SQL databases, and you also don't have as high of hardware requirements like Couchbase.