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It's interesting to look at how BioWare---back when it was BioWare---used radial menus to great effect in multiple games. In addition to Neverwinter Nights, the
by sfRattan 9y ago
It's interesting to look at how BioWare---back when it was BioWare---used radial menus to great effect in multiple games. In addition to Neverwinter Nights, the radial conversation menus in the original Mass Effect trilogy come to mind. By assigning "Paragon" and "Renegade" dialogue options to standard directions on the wheel, the system made it possible to pick a conversation choice so quickly that the scene would run at a dramatic pace without the awkward pauses in many other games as you scrolled through dialogue choices.