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Video games are getting massive and they're not slowing down much. We're relying more and more on the engine to do the hard work for us and leaving the creative
by c3534l 9y ago
Video games are getting massive and they're not slowing down much. We're relying more and more on the engine to do the hard work for us and leaving the creative stuff to the humans. The only way I can see video games moving forward is to have a massive fixed costs of development in reusable, optimized code, and push all the variable costs onto the individual game made by the individual humans making them. The stuff that goes in libraries and into the game engine and even the tools needs to start sticking around longer and to be sane and safe. Basically, it's what almost every engine has already discovered: game scripting and game logic can use its own language optimized for development time and accessibility. We can leave Python to the animators and level designers, but keep your Rust and your Go and your fancy data structures to people who are building the infrastructure.