4 ms·
I like VR too but a product that makes people gasp with delight is not the same as a product that people want to use regularly. The problem with VR as a standal
by lookACamel 9y ago
I like VR too but a product that makes people gasp with delight is not the same as a product that people want to use regularly. The problem with VR as a standalone product (and not just as peripheral) is that when using VR you have to give it your full attention. It's a separate activity. As such it must be weighted against one's other competing interests. Is VR really compelling enough for most people as a standalone activity? Are they really that interested in carving out hours of their time to (verb) VR?
I think the big breakthrough in VR will be social, and it will be more "active-social" than "passive-social". (Examples would be VR parties and MMOs.) Only then will VR as an activity have mass appeal.