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>Does choosing C++14 over C++11 mean the resulting game is more fun? Even though I agree with the main point of the article, I have to point out that when a ga
by vesak 9y ago
>Does choosing C++14 over C++11 mean the resulting game is more fun?
Even though I agree with the main point of the article, I have to point out that when a game doesn't crash every hour, it's definitely more fun.
Few examples of games that do crash: many games in the Elder Scrolls series, Fallout 3 (and New Vegas), Dwarf Fortress. Games that are undeniably complex and emergent in such ways that the coders have no way of testing everything.
It will be so great that people will be able to make even more complex games, and have them not crash.
- falcolas 9y agoThe article agrees. > A better argument is that some technologies may result in the game being more stable and reliable. Those two terms should be a prerequisite to fun [...]