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Agree about the dedicated space. Or rather - a space where you can leave it permanently set up. I'm lucky enough to have an office with 2m square of clear space
by andybak 9y ago
Agree about the dedicated space. Or rather - a space where you can leave it permanently set up. I'm lucky enough to have an office with 2m square of clear space - so all I have to do is roll my office chair out of the way if I want the whole room.
Inside-out tracking will help enormously with this.
> Fumbling with the headset to have a quick peek around the room to see where you're standing is also annoying
The Vive has a front-facing camera especially for this purpose. I wish the "welding mask" hinge seen on the new Lenovo was more widespread.
> A screen works much better
For what? You lost me here.
> I believe that augmented (or mixed) reality has a much better chance to lead to much richer experiences
AR and VR are just different ends of the same spectrum. Ideally you want both as they lend themselves to different types of experience.
By the way - I have fairly large spectacles and I don't find wearing them in VR problematic at all. There's easily 5mm of clearance even when the Vive is set to it's closest setting.
- Macuyiko 9y ago> The Vive has a front-facing camera especially for this purpose. I wish the "welding mask" hinge seen on the new Lenovo was more widespread. Does it? I must never have noticed it. How do you enable it in-game? >> A screen works much better For general, short-session gaming. At least for me. > I have fairly large spectacles and I don't find wearing them in VR problematic at all. There's easily 5mm of clearance even when the Vive is set to it's closest setting. The main issue for me is putting on the headset and taking it off without the helmet grabbing and smudging them.
- DiThi 9y ago> How do you enable it in-game? Double press the system button of any controller or the left of the HMD. There's also a button in the Steam overlay. Make sure the camera is enabled in the settings, and you may lower the refresh rate if there are USB issues. It's a very shitty camera but it's good enough for finding the controllers, obstacles, etc. > without the helmet grabbing and smudging them It must be put on front first, and it must be removed back first. That way you never move the glasses from your face. Worst case they get stuck to the HMD, but doing it correctly they don't smudge anything.
- Macuyiko 9y ago> Double press the system button of any controller or the left of the HMD. There's also a button in the Steam overlay. Make sure the camera is enabled in the settings, and you may lower the refresh rate if there are USB issues. It's a very shitty camera but it's good enough for finding the controllers, obstacles, etc. Okay, you have just blown my mind. This increases usability a lot! Months of owning this and I had no idea... Thanks!
- DiThi 9y agoThey should definitely increase discoverability of such features. Also don't miss my other answer in this thread.