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For me the killer app for half a year has been Climbey. I have done exercise frequently by playing that game several times a week with a friend, and has hundred
by DiThi 9y ago
For me the killer app for half a year has been Climbey. I have done exercise frequently by playing that game several times a week with a friend, and has hundreds of user created levels, some are much better than the few built in levels. Some are very long and difficult but the challenge is frequently fun (not always, some are just bad).
I think it shows the future of VR controls. In every other VR game I play I miss Climbey controls. Except Echo Arena, which also it's the best VR single player campaign to date.
- Kiro 9y agoI watched a gameplay video and I didn't get what's special about the controls in Climbey. Care to explain?
- andybak 9y agoVideos rarely do VR justice. Climbey has arm-swinging for walking and jumping and a climbing mechanic central to the gameplay. It's just wonderfully immersive (as long as you've got a head for heights).
- DiThi 9y agoClimbing is a satisfactory 1:1 movement because you "move the world" exactly the distance you move the hands, so it feels very natural, unlike any other artificial movement system in VR games. Lone Echo does this but even better (I said Echo Arena before by mistake, it's the multiplayer version of Lone Echo) Jumping can be hard to get used to for some, it's like throwing yourself, and requires the same skill as throwing a ball to a target. But once you get the hang of it, it feels VERY good, it's an incredible sense of freedom, esp after playing other VR games with teleport or other systems of artificial locomotion. I'd like just to jump everywhere like that. The jumps are superhuman but your brain accepts it as perfectly possible (which is important for immersion). Walking is done through arm swinging. I think it's kind of weak but I still prefer that form of locomotion over any other if there's no jumping.