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This is true, but there are cases where certain very branchy/interdependent problems can be pushed to the GPU (with enough effort). The Bullet physics engine's
by johncolanduoni 9y ago
This is true, but there are cases where certain very branchy/interdependent problems can be pushed to the GPU (with enough effort). The Bullet physics engine's GPU-based rigid body physics pipeline is a good example of this working out pretty well.
- laythea 9y agoYep recent advances surely make this easier, but if your supporting older version of opengl you options are limited.