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Thus far I've always felt its been a wonderful demo. I feel like the killer app should be here by now, what with so much huge names and money behind it. What i
by taurath 9y ago
Thus far I've always felt its been a wonderful demo. I feel like the killer app should be here by now, what with so much huge names and money behind it.
What is the application that goes mainstream? Maybe 360 video? Google Maps?
- andybak 9y ago> 360 video 360 video can be great but it's not really "VR". You don't need a Vive/Rift and positional tracking to watch 360 video. Anyone with $5 Cardboard goggles can experience it. VR is the killer app. Or rather it doesn't need a single killer app - it just needs to gradually accumulate interesting content in the way the web did. What was the "killer app" that made the web go mainstream? From my recollection is was the breadth of content rather than having a single specific trigger. Cost is probably the biggest factor holding back adoption with maybe ease of use coming second. The following needs to happen: 1. We'll need good inside-out tracking in a consumer device so that room setup is painless and quick (should be here by the end of the year either from the Microsoft partners or the Daydream standalone) 2. There has to be either a good standalone headset at a reasonable price - or the PC upgrade cycle needs to do it's magic so that most people don't need to buy a new PC specifically for VR. (I suspect the Daydream standalone will be underpowered - we might need another year for this to resolve itself) 3. The headset itself needs to be less bulky and more comfortable. Casually dipping in and out of VR and passing the headset around while in company needs to be much less effort.