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There's a port of Quake to iPhone-based VR using any old Cardboard headset: https://github.com/Izhido/Quake_For_OSX https://github.com/Izhido/Quake_For_OSX I g
by photojosh 9y ago
There's a port of Quake to iPhone-based VR using any old Cardboard headset: https://github.com/Izhido/Quake_For_OSX https://github.com/Izhido/Quake_For_OSX
I got to compile (had to fix some bugs in the source), and played for about 5 minutes before the motion sickness hit hard.
- andybak 9y agoI'm really not surprised. Cardboard is very prone to inducing nausea as there's not any attempt to ensure decent latency. Daydream/GearVR is the base level for mobile VR and even they are much more disorientating than PC VR due to the lack of positional head tracking. Currently it's Vive/Rift or don't bother calling it VR as far as I'm concerned. We'll see what Microsoft and the standalone Daydream with inside-out tracking bring to the table.