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My point was there are no arbitrary narrative components like computer terminals where you read a dead guy's email that explicitly explains the set up in text f
by justsayinyaknow 9y ago
My point was there are no arbitrary narrative components like computer terminals where you read a dead guy's email that explicitly explains the set up in text format. Or whatever, that seems to be a really common (lazy) way to tell a story.
I would argue that what you said is all about show vs tell. Which is a good thing for visual media.
- brianpgordon 9y agoI love those terminals and books in the Deus Ex series. They flesh out the world with much more detail than could ever be shared in cutscenes or NPC dialogue.