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As someone who ordered the Vive seconds after it went online, I find your view ridiculous. Everything Valve does is half-arsed. For example: - SteamOS is half
by calcifer 9y ago
As someone who ordered the Vive seconds after it went online, I find your view ridiculous.
Everything Valve does is half-arsed. For example:
- SteamOS is half-arsed: It barely gets updated and considering the vast resources available to them, they can actively fix all the problems upstream and pressure/encourage/incentivize game devs to release their games on SteamOS on day 1.
- Steam Machines are half-arsed: Instead of releasing a high-end, premium, subsidized, perfect flagship machine, they just told PC vendors to take SteamOS and do whatever. Couldn't be more half-arsed if they tried.
- Steam Controller is half-arsed: Same as above, they can afford to offer really good incentives to game developers to make the controller a first class input method in their games.
- Vive is half-arsed: At launch, Vive had only one Valve-developed software and it was a simple & forgettable demo. They've been promising to release full, Valve developed games for the Vive since before the release and all we got so far is hot air.
- Steam is half-arsed: Bugs that do not touch money making features have been left unfixed for years. People have been asking for library management improvements for a decade now and Valve simply doesn't care.
I could go on for quite a bit more, but it's probably best to leave it here.
- bfred_it 9y agoI can completely agree on Steam. I just opened it last week and it felt like a jump in the past. It may sound like a small detail but... when was the last time you saw a macOS app that's not retina? Steam's browser is not retina. Retina Macs have been around for 5 years. Five years.
- deleted 9y ago[deleted]
- jjoonathan 9y agoA few days ago I had to manually clean out some registry keys to fix a Steam "frozen download" issue that has been open since 2006. Not 2016, 2006.
- deleted 9y ago[deleted]
- Pica_soO 9y agoEven customers and critics are half assed ;)
- Lewton 9y agoI don't really see what the rest got to do with my post. I've never used SteamOS/Controllers or have had any issues with Steam so I can't (and probably wouldn't) argue against any of that > Vive is half-arsed: At launch, Vive had only Valve-developed software and it was a simple & forgettable demo. The vive, hardware, was a full product when it came out. Not half arsed The lab isn't exactly what I'd call forgettable. It's basically the wii sports of the wii, which depending on who you are is either high praise or damning criticism. >They've been promising to release full, Valve developed games for the Vive since before the release and all we got so far is hot air. The fuck you expect? They've promised 3 full games, they're not just gonna shit 'em out. Do you want them to half-ass it or not?
- calcifer 9y ago> I don't really see what the rest got to do with my post. I'm pointing out that, in my experience, Valve are not this rebel revolutionaries you make them out to me. To me, they have become just another lazy, greedy company who wants to do the least amount of work possible to make the most amount of money possible. > The vive, hardware, was a full product when it came out. Not half arsed Wrong. I enjoy my Vive, but it's barely more than an internal engineering sample. For the price they are charging, it's too uncomfortable, the display is way too weak and it lacks polish in general. Given that, Valve could have chosen to dramatically subsidize Vive to make sure VR becomes the revolution they claim they want it to be. I would personally have much less to complain about if they sold it for, say, $200. Make no mistake, they could easily afford that, they chose not to. Instead they invested more in gambling & cosmetics sold with microtransactions in their 3 existing, old games (Dota, CSGO, TF2) and the only new game they've announced in a decade? A trading card game, like Heartsone, set in Dota lore. Wow, truly revolutionary indeed. > The fuck you expect? They've promised 3 full games, they're not just gonna shit 'em out. > Do you want them to half-ass it or not? They have also promised HL2 Ep3 in ~6 months after Ep2 released. After waiting more than a decade for it, forgive me if I don't put my trust in their promises.
- Lewton 9y ago> Wrong. I enjoy my Vive, but it's barely more than an internal engineering sample. It's sturdy as fuck though. I don't think you're giving the design enough credit for what they were trying to do with it. Function over form > the display is way too weak It was literally the best display available for mass production at the time. And they've even tweaked it to be brighter than it initially was (compared to the same screen, in the rift) > lacks polish in general. What kind of polish? > Given that, Valve could have chosen to dramatically subsidize Vive to make sure VR becomes the revolution they claim they want it to be. I would personally have much less to complain about if they sold it for, say, $200. Make no mistake, they could easily afford that, they chose not to. Yeah or they could give it away for free. Or pay you to use it. > They have also promised HL2 Ep3 in ~6 months after Ep2 released. After waiting more than a decade for it, forgive me if I don't put my trust in their promises. That's fine, but I don't think there's any reason to think that they're sitting on their thumbs when they've said they're actively working on 3 projects.
- InitialLastName 9y ago> - SteamOS is half-arsed: It barely gets updated and considering the vast resources available to them, they can actively fix all the problems upstream and pressure/encourage/incentivize game devs to release their games on SteamOS on day 1. As far as I can tell, SteamOS did the job it was meant for: be a big enough threat to push MS in a game-distributor-friendly direction, away from pushing a Windows Store only environment.
- pjmlp 9y agoFeedback at GDC had more to do with Microsoft's change of mind than anything SteamOS related.